To reward creators and producers combining stage performance & immersive and/or interactive technologies…
⤷ 5 pre-selected projects to will pitch to a jury of professionals from the performing arts and digital creation sectors on the 5th + 6th of July during the hashtagSVSN 2024 professional meetings in Festival d’Avignon… & for the winner of the prize? 🔑 (…)”
Application Deadline: 1 May 2024 (Midnight, CEST)
We invite artists, designers, 3D modelers, illustrators, directors, writers, photographers, sound-designers, creative coders and (web) developers, to join the co-creation of a new XR experience. In a hybrid residency, starting online and during the summer months of 2024 at V2_ Lab in Rotterdam (NL), we intend to reimagine and challenge conventional notions of XR.
Since presentations of XR experiences often focus on the individual rather than incorporating the audience present in the exhibition space, this residency aspires to explore the possibilities of a communal XR experience. To mirror this intended outcome, the residency is also designed as a communal creation process of one joint artwork, with all residents contributing according to their individual expertise, practice, and vision. In a collaborative working atmosphere, the residency aims to provide a nurturing environment for a community of XR creatives who want to investigate the interplay between simulation and reality critically.
The project draws ideas from the science fiction novel Simulacron-3, aka ‘Counterfeit World’. This book delves into a future society where a supercomputer simulation houses conscious inhabitants unaware of their virtual reality. As the simulation’s creator unravels the truth about his own existence, profound questions about identity, consciousness, and reality emerge. Simulacron-3 anticipates present-day ethical, philosophical, and technological challenges, resonating with discussions surrounding VR, AI , and the essence of reality itself.
The residency participants are encouraged to explore contemporary topics raised in the novel: Virtual, Augmented and Mixed Reality, Artificial Intelligence and Machine Consciousness, Data Privacy and Surveillance, Simulation Theory, Existential Risk and Future of Humanity. From these topics, the participants are invited to reflect on the creation of a XR experience with a strong creative and artistic component, that doesn’t let the user isolated, but rather creates a collective experience that, in its core, considers the concepts of human interaction, group dynamics and empathy. The expected outcome of the residency is a co-created XR experience.
The project aims to use open source and free access tools. Throughout the production, participants will receive guidance from experts, in-house developers, project managers, and curators to foster a highly productive working atmosphere.
The online part of the residency will kick off 1 June and will continue with 2 online meetings a week, with all participants collaboratively working on the concept development under expert facilitation. The IRL part of the residency will take place at V2_ Lab in Rotterdam from 26 June to 1 September 2024. Participants will receive access to the facilities, production, curatorial guidance and support from in-house developers, next to the opportunity to join XR workshops and receive expert feedback.
The results of the residency will be presented on 8 August at V2_ and Ars Electronica Festival from 4 September to 8 September 2024. A budget of 6.000 Euro will be provided to each selected candidate to cover their fee, travel, accommodation and subsistence.
The call is open to emerging creatives with various skill sets, which could include: scenario writing, directing, composing, photography, photogrammetry, illustration, architecture, graphic design, 3D modeling, interaction design, game development, creative coding and sound design. European residency is required for applicants, with no regard to nationality, gender, religion, or ethnicity. We strongly encourage candidates of all different backgrounds and identities to apply.
Applicants must be available to travel to Rotterdam for the residency period from 26 June to 1 September 2024.
Applicants should have a sufficient level of English proficiency to enable them to engage in the residency programme.
To apply for the residence program, you must:
Video criteria:
Application Deadline: 1 May 2024 (Midnight, CEST)
After an eligibility check, submissions will be reviewed based on the following criteria:
Applicants may be invited to an online interview the second week of May, as part of the final selection process.
Notification: by the end of May 2024
Please note that due to the number of expected applications no individual feedback can be provided to unsuccessful applicants, as we unfortunately do not have the capacity to do so.
Submission deadline: March 1, 2024
S+T+ARTS (Science, Technology and Arts) is an initiative of the European Commission to foster alliances of technology and artistic practice. As part of this initiative, the S+T+ARTS Prize awards the most pioneering collaborations and results in the field of creativity and innovation at the crossings of science and technology with the arts.
The S+T+ARTS Prize of the European Commission is launched by Ars Electronica and the consortium partners INOVA+, French Tech Grand Provence, Media Solutions Center Baden-Württemberg, Salzburg Festival, Sonar, T6Ecosystems and Kustodie at TUD Dresden University of Technology.
THE PROJECT
Чули? Чули (Have you heard? We’ve heard) builds upon Letta’s PhD research, which explores sensing, intuitive epistemologies, extended reality, and posthuman embodiment. Simultaneously a videogame and a motion capture performance, the project explores truth-shaping by manipulative online narratives, and their consequences on the offline world.
This project synthesises these research areas, crafting a compelling science fiction narrative that examines the contemporary human condition. It delves into the intricate interplay between online and offline realms, exploring manipulative narratives, belief systems, and sensory triggers.
Central to the project is an exploration of the experiences of being targeted by Russian propaganda during the war in Ukraine. It metaphorically illustrates the collision between physical reality and digital narratives, highlighting the formation of intricate belief systems that defy simple factual understanding. A key theme is the fragility of the physical realm when influenced by its digital counterpart. The game dynamically alters the player’s environment, culminating in a dance performance reflecting the player’s choices, illustrating the real-world impact of digital interactions.
RIT, CREW and iMAL, have appreciated Letta’s clear vision, drive, and insight. Furthermore, the well-developed performative aspect of Чули? Чули is close to subjects that CREW also investigates, which makes us confident that this residency will be a very fruitful experience, both, for Letta and for them. We want to thank all the applicants to this call for their proposals. We’ve been impressed with the amount of quality projects we received, and excited to discover artists we hadn’t met before!
ONBOARDING PASS offers support to artists from all fields of contemporary creation and the cultural and creative industries for one of their projects that is in the process of being designed and produced. The projects must be in the field of live performance, in what are known as hybrid approaches to the stage, in the sense that they link the “physical” and “digital” worlds, using Virtual, Mixed or Augmented Reality technologies.
The aim of the Call for Projects is to select 8 project leaders who will receive support during a collective residency (from 14 to 16 May 2024, in Nantes) and personalised follow-up throughout 2024.
Deadline for applications: 3 March 2024
Shifting Cosmologies – Deadline 18.12.2023
More Than Human XR track instigates a discursive conversation about reality media and the machines and technologies that define it. In the present reality we live in today, crises are marked by tensions between the interpersonal, socio-political, local, and global. These entanglements are often complex and range from the micro to macro scale, circumscribed by human and other-than-human agents and their place in a largely anthropocentric system. From this built-in anthropocentric bias evolves outcomes and scenarios with real and perceived calamities manifesting in complex problems that are seemingly unresolvable. Within this context, we consider how Extended Reality may be used as a theoretical framework and navigational toolkit to facilitate the social dreaming of alternate futures in reimagining our shifting cosmologies. In doing so, we pivot from an anthropocentric reality to one encompassing ecocentrism worlds beyond the human experience. By gazing back at the human from the viewpoint of the other, we uncover new perspectives.
This track calls on researchers, practitioners, and scholars to consider reality media within the digital sphere, biosphere, ecosphere, and geosphere to critique the limitations of current XR technologies and practices. We seek novel interventions within reality media that present actionable approaches to non-anthropocentric utopias through (1) papers, (2) workshops, and (3) hybrid presentations that embrace XR technology for knowledge creation and transfer.
Through the track, we incite ideas and concepts that can be developed into guides toward a future all-inclusive and ethical practice of immersive technology.
Submit your 500-word abstract and learn more about the conference at https://www.pomconference.org/pom-aachen-2024/
The foundation for this work was developed by the XResearch Cluster, a collaborative research cluster between V2_Lab for the Unstable Media and the [DTRM] Design, Technology, and Radical Media Lab. We aim to generate sustained conversations about non-human-centric XR at the intersection of philosophy, creative practice, sciences, and technology.
Benjamin Bacon (Duke Kunshan University, the Design, Technology and Radical Media Labs (DTRM))
Vivian Xu (DePaul University, the Design, Technology and Radical Media Labs (DTRM))
Boris Debackere (LUCA School of Arts, V2_ Lab for the Unstable Media)
New Images Festival is looking for daring projects from all over the world, projects that push back the boundaries of what’s possible in the narrative and immersive universe. Successful projects will have the opportunity to win one of our 3 prizes, with an award ranging from 3,000 to 6,000 euros, at the closing ceremony at the Hôtel de Ville de Paris on April 26, 2024.
We are launching today the second call for XR artistic projects in the context of Realities in Transition. The selected artist(s) will be offered a residency at iMAL in March/April 2024, under the mentorship of the immersive performance pioneers of CREW Brussels.
Deadline for the application is December 11th.
Read on for more details and guidelines about this call!
How we experience digital content is changing rapidly with the emergence of extended reality, or XR. XR brings together virtual, augmented and mixed reality to create a blended reality in which data seamlessly mingles with the physical environment.
The impact of this new integrated world is becoming evident across society in domains such as education, health care, industry and culture. Inevitably, the opportunities XR presents also introduce critical issues relating to sustainability, ethics, data privacy, and unequal access to technology, to name a few examples.
XR tools offer creatives and artists compelling possibilities for building upon and challenging existing modes of content creation and storytelling while helping to develop original methodologies for producing new artistic media.
We consider art and design to be the appropriate experimental context for reflecting on the challenges and opportunities of XR. Art and design provide the imaginative scope to assess the impact of technological developments in a social context and investigate radical alternatives.
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During the residency at iMAL, Brussels, from 4 March to 28 April 2024, the selected applicant(s) will receive access to its XR LAB, which contains state-of-the arts equipment for creating and producing XR projects, as well as curatorial and production support. The selected resident(s) will also be provided with guidance and special mentorship by CREW and have the opportunity to work with different motion capture systems, a variety of VR HMD’s (stand-alone and PC-based), trackers, video projectors, 3D scanners, as well as full pipelines of audio and video equipment, adapted to the needs of XR. The entire process will be supported by an array of high end gaming computers and network equipment.
Towards the end of the residency, a public event will be held at which the resident(s) will present the resulting work.
A budget of € 9.350 will be provided to cover fee (€ 2.000); development and production (€ 3.000); accommodation and subsistence (€ 3.750); and travel (€ 600).
To activate a Creative and Activist European XR community, Realities in Transition aims to support projects that reflect on alternative XR creation and promote the methodologies that are in line with the values driven by the concepts of commons and commoning.
The call is open to all emerging creatives who are European residents.
Applicants must be available to travel to Brussels for the residency period, which runs from March 6 to April 28, 2024.
Applicants should have a sufficient level of English proficiency to enable them to take part in the residency program at iMAL, Brussels.
Realities in Transition is calling for creative XR projects that reimagine and expand the notions of XR while following a critical, reflective line of thought and promoting a common, open, sustainable XR at a European level. Seven projects will be invited to take part in a residency program at V2_ Lab in Rotterdam, The Netherlands.