Over the past two years, the Realities in Transition (RiT) project has conducted extensive research and hands-on initiatives to explore the creative and activist potential of XR technologies. The result? A collection of guidelines, reports, and insights designed to support artists, cultural professionals, and researchers in navigating the evolving XR landscape. Dive into key findings, best practices, and valuable resources to help shape the future of immersive arts!

This white paper encapsulates the collective insights from a diverse community of XR professionals, offering a roadmap to navigate the complexities of creating, producing, and distributing XR works. In an era where technology intersects with creativity, the Realities in Transition White Paper aims to foster a sustainable and inclusive XR ecosystem. 


At the past online event BETACAMP, L.E.V. Festival in collaboration with the catalonian artist Carlos Martorell aka. Shoeg, created We Are The AI (RE)Synthesizers a light virtual world hosted for the web browser using A-frame and as a multiplayer VR world using the Overte software. Both technologies and platforms are self hosted and open source, and are examples of a different approach on Metaverse building, where questions like ownership, sustainability and open knowledge are taken into account.

This tool aims at gathering different types of resources under the large scope of XR, in a common and shared space, accessible both via a summary “Maps of contents” and a visual “Graph”. Tools, channels, softwares, hardwares, networks, metaverses, and many more.

Nourished by the XR experts, artists & passionates/enthusiasts of
the #RIT community, this database aims at giving a rich and comprehensive overview of the resources gathered throughout the Realities in Transitions project, pursuing the goal of pooling and sharing existing knowledge as a panorama of the XR Ecosystem, according to our values.

The Realities in Transition (RiT) XR Camps were designed as dynamic and interactive spaces for peer learning, networking, and artistic experimentation in XR. Bringing together artists, researchers, and industry professionals, these camps featured hackathons, workshops, and discussions to explore the creative and activist potential of XR technologies.

The final XR Camps report compiles insights from three key events held in Zagreb, online (BetaCamp XR), and Marseille, highlighting innovative projects, collaborative methodologies, and strategies to strengthen the European XR community.

The Realities in Transition (RiT) Artistic and Dissemination Events Report highlights five major exhibitions and events that showcased the artistic potential of XR technologies while disseminating the project’s key insights. From LEV Festival’s “Metaverse: Realities in Transition” to Chroniques Biennale’s “Virtual Environments”, these events explored XR’s role in storytelling, live performance, and interactive digital art.

The report also details the Extended Worlds exhibition at XR Camp Zagreb, the integration of immersive narratives at Festival d’Avignon, and XR’s practical applications at ARS Electronica 2024.

The Realities in Transition (RiT) Interviews Report brings together a series of conversations led by Céline Delatte, offering in-depth insights into the evolving landscape of XR art and activism. Through discussions with artists this document explores the challenges, inspirations, and visions shaping the European XR ecosystem.

From creative methodologies to critical reflections on immersive technologies, these interviews capture the voices driving innovation in the field.