During this 3-hour workshop organised by LEV on September 23rd 2023, we reviewed the complete workflow of editing, mastering, spatializing, and compiling a virtual reality project template, which we can then navigate through the PICO Interactive headsets. Finally, for those attendees who had their own musical or sound projects that might be planning to be used in immersive environments, an open conversation space was opened where these projects could be shown and friendly exchanged about them.

The participants used a Logic digital audio workstation and Ableton Live composing and sequencing tool. Anyone who wanted to share their sound projects was invited to bring their own laptop to the workshop.

The workshop was far too theoretical and did not reach the goals as it was difficult to put in practice the tools chosen because they were pre paid tools, and rather expensive so to complete and to expand our proposal around sound design for immersive environments, we had the opportunity to share with some of the artists participating in the festival their work processes, conceptualization, and approach to the creative use of technological tools in a series of presentations.

Sometimes live audiovisual work is permeated by the experiences of immersive realities, giving rise to hybrid formats that share elements located between both aesthetic proposals. In these series of presentations, open to questions, we had the opportunity to listen to Gregor Ladenhauf from the artistic duo Depart talking about the complex universe of The Subject Changes, also to Robert Lippok & Lucas Gutierrez presenting the work behind the gigantic  Spin, and to Noneye and Meuko! Meuko!, that helped us to give context to the futuristic approach of Invisible General.

©L.E.V.Festival

Date

23/09/2022

Number of participants

20

Workshop leader(s)

Sound Object Studio

Hosting partner

Matadero Madrid